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Texture scale depends on object dimensions
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Hello,
whenever i apply a material to an object (a box for example) the texture scales to the objects dimensions (as shown in attached picture), the texture size and scale depends on the object's dimension. as you can see different two boxes in size, has different same texture scale.
even applying the UVW modifier, the dimensions of the UVW box remains the same as the object size.
how can i solve this problem to make the 3ds max apply the texture on the object without taking the object size as reference
the texture size depends on the object size