.X file import and kml import ?? Confused... Very.
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First off I'm attempting to make a race track for GTR 2. A car racing game. I used google maps: From and too and it mapped out the route I wanted to copy. Google allowed me to save a template of the track with KML file and I used a website to adjust the elevation of the road. I used bob track builder pro to add the kml file and it created the mesh of the track for me. But it won't save to the native format I need. And I found out I can do much more to improve the track in 3ds max. The only none game format it exports to is .X file format. Please are there any scripts to import .X files into a scene for 3ds max ? Or is there a script that allows me to import a KML file from google and have 3ds max build a mesh of the track for me ?