Hello Folks,
I'm having a strange issue with this simple model. Is there any solution to fix this?
Please see the attached image, I tried to highlight how the material looks and feels different on a different surface. And actually,
Love to answer if anyone have any question.
Thanks in advance.
RB
Hi. Isn't this simply caused by the viewing angle? What happens if you change your view to be more perpendicular to the side - is it still looking wrong?
If so, then you can select the polys with "wrong" UVW and put an "UVW-xform" modifier on top of it, and play with the tilling values.
Hope it helps
First, thanks for the response, much appreciated.
Yes, caused by the viewing angle. Other angles don't cause this issue.
So, I understand, fixing UVW and put an "UVW-xform" modifier might fix it?
I'm not too familiar with max, where can I find these options, under material panel?
Many thanks for the help.
AB
Hi. If it is caused by the viewing angle, then it is expected/"correct" behavior and shouldn't need any other fix than changing the camera angle. Changing the UVW to "fit" this view will probably make it look wrong in any other viewing angle.
The "UVW x-form modifier" is a modifier, and is therefore found in the modifier stack. It's not enough to add it to the stack, you must tweek it to your needs (f.ex. the tiling values). More explanations can be found in the help files - simply press the F1 key and it'll show up. If you're new to Max, the help files are a good place to find basic info.
Hope it helps
aside form the obvious, it IS the viewing angle causing the perceived "distortion", however, Anistropic Filtering can remedy this to a point.
If you are serious about maximizing HD graphics, try ReShade prgram and link it to max, it has a good number of tools to alter the look and definition of programs.
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