Hi all,
I have recently modeled the terrain that I need for a project, it includes a valley with a slight cliff and a dirt road. Mostly grass, but dirt in several places, including the road. The trouble I'm having is being able to put on and blend multiple textures together. The grass and cliff need to meet each other without overlapping. I don't know how to put something like this together. Currently, I drop a material on it and it covers the whole thing. However, dirt patches, as well as mapping the road would really do wonders for the realism. Do I need to make multiple meshes or find a way to subdivide the current one? I have it as an editable poly right now, any and all help would be greatly appreciated.
Thanks
Kevin M