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System Unit Scale and Real-World Scale in bitmap problems

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Message 1 of 2
jamescook3d
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System Unit Scale and Real-World Scale in bitmap problems

Hi,
I'm working on an archviz project with another person and we are in a state where i have to merge her scene in mine.
We are both using centimeters as Display Unit Scale but it turns out she used meters in System Unit Scale.
I had some trouble with the merge but eventually I solved every problem but one.
She used Real-World Scale in every bitmap so the textures are totally out of scale.
My goal is to solve this bitmap problem as fast as possible because there are way too many of them to go through one by one.
I tried to find a script or even write one, I already tried the almighty chatGPT but I didn't get anywhere.
I'd like to reach all the bitmaps in the scene simultaneously and change certain properties globally.
I'm open to any ideas or other approach in case there is a much simpler answer that I just didn't notice.
(3Ds Max 2021, Corona 10)

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Message 2 of 2
darawork
in reply to: jamescook3d

Hi,

 

At a guess, applying a Reset xForm modifier to the entire imported model might work.
I have had this happen where I work too, and I seem to remember that working.

I had a look for a script too, and found this: https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing although, yeah, resizing the sce... quite a destructive thing to do, especially if your office is using a shared material library folder, or system of folders.

Regards,

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

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