Subscription prices comparison.
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Hi ,
I just went through SideFX Hudini Indie Subscription price , and its brilliant and so cost effective and suitable for freelancers 399 $ for 2 years , 2 licenses for 1 user with limited commercial license.
So I wanted to do for fun comparison between 3ds Max subscription price and choices with other apps :
Cinema 4d Starts from 210 USD for 6 months , with option of rental for 3 months ,option for perpetual license for 1270 USD ( Windows , Mac)
Modo 599 USD annual subscription ,option for perpetual license 1799 USD + 1 year maintenance plan (Windows , Mac).
Lightwave 995 USD perpetual license.(Windows , Mac)
Blender FREEEE (WINDOWS ,MAC)
While 3ds Max 1400 USD ANNUAL Subscription, NO option for perpetual license ,NO less than a year subscription (at least in my region ) ,WINDOWS ONLY.
Not mentioning Adobe CC subscription's VERY VERY fair Subscription cost ( 750 USD 2 Licenses 1 User for ALL ADOBE APPS + Mocha AE + Lite Version of Cinema 4d)
Looking at this comparison , I am really wondering , why people (Especially Freelancers ) would even consider 3ds Max (same applies to Maya),
I think that Autodesk should:
-Either consider giving a choice of lower subscription price for a limited commercial license ( like Houdini Indie ) ,as an option for small businesses or freelancers .
- Or give a stripped version of 3ds max for lower price ( Without Physics , Particles Flow, IA Render engine ) for lower price , knowing that most people are buying third party plugins Like Vray or Redshift , and many will never use Particle Flow.
- And Team Up with Cebas and Sitni Sati and Chaos Group , to sell Max VFX Bundles for a discounted price(3ds max + Thinking Particles + Fume FX +Phoenix ) to compete with Houdini ( which if they did they can easily win ,because of Max's users base ) or 3ds max with Vray and Multiscatter for example as an Architect Bundle ...
For me those kind of decisions make total sense ,it reduces the cost of trying to develop new built in lousy Fluid or Dynamic systems, and will definitely reach more 3d artists from lower range sectors, and will also reduce piracy .
I wonder why Autodesk Marketing team is not making similar moves before 3ds Max drops the ball ..
what do you think ?