Agreed partly with Ihno. But I wouldn't hold specialized artist argument for lack of implementation.
This subject matter has been talked to death, Autodesk is Autodesk.
Regarding Max and FX, If I were to implement things in max:
A - I would not prioritize it, because even if you hire the best of the best and 100 of them last year they still need another 3 to come up with something production ready, thats a fact. Instead I would strike a deal with chaosgroup to implement the excellent PhoenixFD into max, and you wouldn't look elsewhere trust me, especially if you are a freelance FX guy. couple that with fume fx if you have the cash to spare (but Phoenix should be enough) and a 200 buks worth of a destructon plugin and you are good to start.
But ofcourse Phoenix costs $$$, which is why if a deal is made to implment it while keeping same price of max would be ideal. But all this is wishful thinking
B - I will throw mental ray (a once great and powerful renderer ) and again implement Vray making a deal with Chaos.
I'm not sure how this would work though given the subscription model, but it's this or I can't really see this proritized, and even if they are implementing a fluid system in 2017 it wont be anywhere close to phoenix or fume to be production ready and with those guys being years ahead of the game, so I fear it may be another half baked approach that i'd rather pay and implement plugins instead.
Ideally I would invest time in character animation tools and muscle system in max plus cleaning the software up from useless code and fixing the interface performance (why does it take 1 second to refresh properties every time i click on an object?) why do I have Civil view and Autodesk cloud cluttering menus, who uses these in serious productions? you want archviz stuff there's max design put those there please.
I cant stress enough of how much max is lacking in the character department.
Skin is useless yes utterly useless forget that quaternion they added it wont cut it buy Bones pro
No muscles buy Hercules
Morph is absolute garbage buy morphomatic
Cat is half baked buggy mess only useful for low end quick slap together rig, in any case no serious rigger in a serious production would consider it.
Hair buy Ornatrix (this may be an exception no software out of the box has good hair system not even Maya, but Maya's native hair workflow is ten times more usable than max's native build ones) Ornatrix is superior though.
Biped an amazing tool is rotting please someone knock on that door!
Maybe update the bones systems and spline IK?!
Please update cloth make it multithreaded at least!
And the other thing, the new scene explorer is still bad and clunky and slow, I had to install that free script outliner to work smooth again. You want to see a real scene explorer go check out Zookeeper.
You want to know how much the above costs to just get you started, most of these are the basics and we don't have them!
Don't get me wrong I would pay double for the above plugins and for Chaos if I could, and I have bought most of the above already, otherwise no way to finish work on time or at all! Simply put i'm getting my money's worth every penny of it plus great support. I simply don't feel the same for max out of the box, I feel like i'm buying or soon renting an empty shell worth tons of cash just to start glueing wheels on it so I could go to point B.
Hard to believe 2017 is going to be any different.