ShadowmapSizeLimit bug in 2016 SP1
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If I change NitrousGraphicsManager.ShadowmapSizeLimit default 512 to something else (1024, 2048, 4096) 3ds max starts eat memory (I have 32GB) and in a few seconds uses all available memory (25GB at the moment).
Video card: ASUS GeForce GTX 780, the drivers are the latest (355.60).
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