Scaling without breaking the rig
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Hi, all! I just downloaded a model from internet. When I export the model as FBX file, I can see that the coordinates are like 50.xxx+ I need them to be in the range -1 to 1. I am scaling down the model, then creating a cube mesh at its side, selecting the cube and attaching the character mesh and then coordinates appear in the FBX scaled down. I used this to export static models and code shaders for them. But when I do the same for a model with bones, the bones in-link from the mesh and moving them takes no effect.
How should I scale the model without breaking the hard work the rigger did. I need eventually to translate it vertically. I need the coordinates inside the FBX to ne in the range -1 to 1 and occupying the maximum of that range. I would need to use the UI tools to put it well between the -1/1 range. Just changing the scalle from the FBX exporting options is not enough for me. If there is not an easy eay to do it, i will have to script-it down when I parse the FBX to import it to my render engine.