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I have an object that's basically rectangular but in top view, it's rotated away from the world axis in some arbitrary angle - I want to rotate it back so as one of the sides is either aligned with the Y axis, or the X axis.
I know there must be an easy way to do this, but I can't seen to find it anywhere in help or even google.
Other apps makes this so much easier and obvious - Photoshop, Rhino, SketchUp to name a few. But in max it's buried somewhere, probably under some odd name or I'm just to blind to see it.
I know I can set the pivot to a corner vertex and rotate from there, but there's no way to see when you've rotated it either horizontal or vertical nor can I snap to those orientations.
Can someone please enlighten me on how to do this simple task?
Thanks.
PS: I've tried using the Max protractor to try and measure how far off horizontal the object is, but find it totally confusing and counter to how I am used to working with protractors in the real world (and even other apps).
Solved! Go to Solution.