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Dear fellow Max Users,
I'm using max to create a modular environment and have been using the following workflow:
1) Create each asset and 'build' the scene in Max itself
2) Export the scene to Unreal Engine
3) Start texturing each asset
While texturing a specific asset, I came across a faulty UV which was an easy fix. However... The asset has been duplicated approximately 36 times around the scene. I made the fix to one of the 36 identical objects and now I'm looking for a way to replace the other 35 identical objects in the same scene with that one updated object. Does Max have a functionality for that?
I could delete all the 35 non-updated objects and manually replace them with the updated object, but that would be a lot of work and possibly quite a pain..
Can anyone help me out? Or does anyone have a great idea / workaround? I really hope so!
Thanks in advance 🙂 !!
Mitch
Solved! Go to Solution.