render improvements

render improvements

Anonymous
Not applicable
1,744 Views
6 Replies
Message 1 of 7

render improvements

Anonymous
Not applicable

hello! am new to 3ds max and i would like some feedback about my renders.i know they look a little bit dull and dark but dont know how to correct this. can you help me?

LI1A.jpgliving1.jpg

Accepted solutions (1)
1,745 Views
6 Replies
Replies (6)
Message 2 of 7

-niels-
Mentor
Mentor
I think the renders look pretty nice.
If anything it's a bit too neat, there's no "chaos"...
Pillows are neatly in line, candleholder is perfectly centered and parallel with the glass table, etc.

Only thing that really stands out for me is that the door doesn't have a handle and the texture is a bit weird.
(looks more like a floor texture then a door...)

Love the cat statues!
In a real room there might be some magazines and a remote for that TV somewhere, perhaps another painting and another plant... depending on how minimalistic you'd want the room to be ofcourse...

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 3 of 7

Anonymous
Not applicable
Thank you for your response! The 3d is draft though am still trying to make all the materials look realistic and then i will add more details 🙂
Message 4 of 7

Chri688m
Advocate
Advocate

I use corona as renderer and it can do post production within the render verry easy.

You can also do light mix, it is a feature so you can control individual lights color of lights or completely turn them off.

 

You can get a 45 day free trial (also for commercial use) and you can even get their legacy renderer completely free.

 

https://corona-renderer.com/

 

Message 5 of 7

darawork
Advisor
Advisor

Hi, couple of things:

 

#1 Floorboards are too wide, it's more common to have 120mm planks. At the moment they ruin the illusion of 'real world scale'.

#2 Sharp edges on walls and other things betray the sense of an 'old world' type scene (they need rounding).

#3 Strange illumination, perhaps intentional, between the ceiling and the walls.. where I feel ambient occlusion should be.

#4 Lack of subtle or definitive reflections from surfaces, like the floor, and other places.

#5 Chair legs might work better with more highlights.

#6 Vignetting might suit the images, to reinforce the 'old world' charm.

#7 Perhaps some DOF in the far distance?

#8 Maybe try some volumetric light shafts coming in the windows? They add a thickness to the atmosphere.

#9 You could add some motion or wave to the net curtains to remove their solidity.

#10 Perhaps turn on the lamp in the corner, and give it some warm glow in the falloff areas and a touch on the ceiling.

#11 Ceiling lights could do with actually being illuminated, with bokeh, glow and lens flares.

#12 The 'rug' looks to be made of thick wood, and looks like it is floating a bit. Maybe a fur/shagpile texture would suit it better?

#13 The glass table, being of that thickness, would have more of an IOR than normal thin glass refraction.

#14 Bump / displacement mapping is hard to see without reflections on floor and other wooden items.

#15 Render it out with the highest resolution you can possibly afford to do.

 

The scene does look nice. These are just 'improvements' imho.

 

A couple of videos about post production:

 

https://www.youtube.com/watch?v=UEAfoR_yshc

https://www.youtube.com/watch?v=RdmcB9VbzH4

https://www.youtube.com/watch?v=3oiA4ZGeuO4 (vRay)

 

There are loads of these out there (check the sidebar of the last video),

watch them until you feel like pulling your eyes out and throwing them across the room.  🙂

 

 

 

 

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

Message 6 of 7

dgorsman
Consultant
Consultant

It's pretty bland - mostly greys and a little beige here and there - nothing really stands out to draw the eye to any particular location.  Add some saturated colors to prominent objects e.g. the chair could be a brilliant red, or a navy blue.  Take a walk through a furniture store and see what they've got and how it's presented.

 

Maybe consider making one of the walls a "focus wall" - with the others left white make it a dark color that compliments the rest of the room.  That will also help things like shelves and pictures stand out more.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.


Message 7 of 7

bob.bernstein
Collaborator
Collaborator
Accepted solution

The aspect that grabs my eye (the wrong way) is the point where the ceiling meets the walls.  Normally, we'd see that area darkened, in what is called "ambient occlusion".  Instead, yours is actually lighter.  It almost looks like the cieling and walls are not joined, and the gap between them is leaking sunlight.  If you use mental ray, then you have a nice setting for ambient occlusion within the arch and design material, but if there is a physical gap between the wall and cieling, you need to fix that, no matter what.