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So Hello everyone!
I'm currently creating an MCG to parametrically create shelves and an according amount of packets on them. There are equal amounts of the same packages in every compartment and are created separated from the shelves. So far most of it is working perfectly. But now I need to get rid of a specific percentage of random packages. I know that there is a script that does that with individual meshes, but since I'm using a CloneAndTranslate compound (which outputs a TriMesh), this wouldn't work properly. Also I want this to be an all in one solution without requiring a second script.
I've already tried a few different solutions (none of which worked at all), but due to the lack of proper documentation, all of those were shots in the dark. Is there a reference document were i can educate myself properly about all those operators in MCG?
Does anyone have any suggestions?
Solved! Go to Solution.

