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Remapping UVS while preseving textures.
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I have an old asset that I did during school that I really love and want to use in my portfolio for my end of school class, but the UVs are horrendous. I don't want to have to repaint and texture it, as that would take a long time. Is there a way to preserve the textures and maps and redo the UVs so they are actually fitting to standards and not full of seams and haphazard? (They are spread out on 5 tiles right now, when they could have easily fit into one, so I need to condense them to one tile as well, which has been a bit of a headache when trying to figure this out).
Thank you!