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Hello,
I am trying to reduce the polygon count of a huge model (around 230 000 triangles according to Simplygon) which shows an exterior area with buildings and lamps. Everytime when I try to start the reduction 3dsMax 2018 crashs and I cannot find any way to reduce the polygons (tried it with different software like Polycrunch, Simplygon, Rhino, Meshlab without any outcome).
The original file is an exterior lighting scene (dlx-file: Dialux). From this I made a 3D-PDF-screenshot with Adobe Acrobat 9 Pro Extended. I converted the 3D-PDF to an FBX with SimLab and want to import that FBX into Unity to develop a VR-app. In Unity I realized that the model is to huge to work with (got only around 2.1 fps).
The CPU of my PC is an i7-7700HQ, so that should be enough to develop a VR-app. The polycount is about around 230 000 triangles (according to Simplygon).
I am not sure if this is enough information to help me because I never used 3ds max before. So let me know if more is needed. Would be great if someone could help!
Cheers
Max
Solved! Go to Solution.