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Rebaking Displacement? Correct workflow?

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Rebaking Displacement? Correct workflow?

Hi forums!

 

Correct me if my workflow is correct? I wanna give 1 head mesh the displacement texture of another head mesh

 

1. I import a game mesh from a game using a maxscript/plugin.

 

2. I remove the material and make a new standard one, i set the displacement in the standard material.

 

3. I copy the existing UV map 1 to 2

 

4. I modify the UV as needed

 

5. I bake to texture using displacement???

 

Kind regards!

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