Hi forums!
Correct me if my workflow is correct? I wanna give 1 head mesh the displacement texture of another head mesh
1. I import a game mesh from a game using a maxscript/plugin.
2. I remove the material and make a new standard one, i set the displacement in the standard material.
3. I copy the existing UV map 1 to 2
4. I modify the UV as needed
5. I bake to texture using displacement???
Kind regards!