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The game I export to requires all textures be on a single tga
I am using the UV Editor to flatten the objects and then resizing them so that the proper area of the tga image is applied to the object. Mapping looks fine but I have run into a big problem.
After mapping a few objects in the scene, now every time I map a new object, the mapping on one of the previously mapped objects reverts to showing the entire tga image instead of just the part of the tga image that was mapped.
I have tried freezing objects but that didn't help. I also use the "Isolate Selection" command to avoid selecting adjacent objects. Also closed and restarted Max.
So, is there a way to lock the UV map on an object?
I am fairly new to 3d modeling and Max but I have successfully completed several projects without experiencing this problem. Been looking all day online but have not found any mention of this.
Any ideas appreciated!
Solved! Go to Solution.