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Preview, shading, moving, rotation, Orbit point of interest, preview

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Sammasam
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Preview, shading, moving, rotation, Orbit point of interest, preview

1) Please give us opportunity to see object in the scene like in 3ds max version 2015.
Because it is not comfortable to work with objects when you see it like in the latest versions, there are too many black zones.
See attached screen and copmare. As you see there are no dark faces on the object in version 3ds max 2015.
You can just add this function in plus what we have in the latest versions. Nothing helps to solve it, no changing shade mode or viewport preferences etc.
2) "Orbit point of interest" work not good since it was added to 3ds max, and the same problem in the latest versions of 3ds max. Many time it doesn't focused on the object, also if you try tu turn around flipped normals etc. And the worst it work when you work with big objects or try to turn around from the close view of the object which is small part of a big object.
3) When you have a big object and try to move it it from perspective view it starts moving not smoothly but step by step - see attached video.
4) If you select some polygons, edges etc and try to move them from close view, almost always it doesn't work - see attached video. The same problem if you try to move hole object from close view. This problem is going from old versions up to the latest versions of 3ds max.
5) When you work with a big objetcs and try to come closer to some of its part or to some small polygon etc then very often you will not able to do it becose you just fly away and when you try to go back the same you will fly away from whole object, there are no way to work with small parts more smoothly. Especially if this part far away from "(xyz: 0)" coordinates. The only way is just to detach that small part, move it to the senter (xyz: 0) and work with it separatelly. It is very uncomfortable.

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