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PathDeform (WSM) Modifier Export Problem

PathDeform (WSM) Modifier Export Problem

Anonymous
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PathDeform (WSM) Modifier Export Problem

Anonymous
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Hi,

 

I've build a tunnel and used the PathDeform (WSM) Modifier to make the tunnel bend to the curve line I created.

 

I exported the entire project into a 3Ds file, and imported back into 3ds max again. Something really weird happened. (please check out the pics i uploaded)

 

1) what's the green lines about?

2) Why is the tunnel mislocated somewhere else?

 

I tried to convert the modified tunnel into editable poly and tried again, however, the problems are still not fixed.

 

Does anyone know how to fix this? Thank you so very much for the help!

 

Al

 

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Anonymous
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@Anonymous wrote:

I exported the entire project into a 3Ds file, and imported back into 3ds max again.

 


I'm curious why you did that. You can use Snapshot to turn the WSM object to a mesh.

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