@Anonymous
I don't know about using a closed spline, but if you are trying to confine the emitted particles to a specific area (ie., boundaries) of the Position Object or in your scene, there are multiple ways to do it from within the Position Object:
1. Create specific shaped object(s) that define the area(s) you want to confine the emission to then add these to the list of emitter Objects in the Position Object Rollout.
2. Create an editable poly surface as your Emitter Object and under "Location" in the Position Object Rollout, choose "Selected Faces". Now the emitted particle will be confined to the faces/Polygons you select.
3. Check "Density by Material and then select, greyscale, opacity or any of the other options that allow you to use a texture map to define the areas of interest on the emitter object.
You can combine the above techniques as well. Here is a link to the docs on the Position object options.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMa...
Hope this helps.