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I'm trying to manually collide a SDeflector with 14 individual particles one by one to change their materials upon collision. I've done all the alignments and see materials changing in the viewports, but when I press the render button, all particles change positions and my collisions are no longer present until I stop the rendering and go on manipulating the scene.
After hours of trial and error it became apparent that the disabled Position Object operator in the image (Which you'll see the settings in the image) is responsible for the drastic shift in positions.
I have added another Position Object operator, this time using only Volume setting and no Surface Offest and Separation. Particles seem to be in a similar position with respect to each other, but still all shifts to the right about the size of a single spherical particle.
This is a VR animation so I tried to render Perspective views, too. It is not about the camera.
Any Ideas on how to get rid of this movement and why this happens?
This is the Max file just in case about 1.5 mb. Go forward in animation until frames 600 or so:
https://forum.corona-renderer.com/index.php?action=dlattach;topic=32942.0;attach=146006
Solved! Go to Solution.