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Hello All,
I have been messing about with 3DS Max for several years, but never really had cause to use it in a production environment.
I do a lot of mechanical design work in Autodesk Inventor, and since Showcase is no longer part of the suite, I would like to start using 3DSMax to render my designs for use on my website and other media.
What is the best workflow:
I am thinking that I need to have a couple of studio scenes (to cater for various sizes of design, these could be as small as a shoe box, or as big as a house), and a separate scene for each model (this model will be an import from Inventor).
For the render, I can merge the best fitting studio scene, to match the model and then generate the final output from this file. This does seems somewhat inefficient though.
Is there a best practice solution?
Also, I would love to know how the ground plane in the attached video was generated. How does one create the tiled floor / bump map appearance?
At around 7:43 minutes into the video below, there is a good example of what I think looks quite nice.
https://www.youtube.com/watch?v=48YtLmJCPzE
Thanks very much
Rob
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Windows 7 Pro (X64)
Intel(R) core (TM) i5-4690 CPU @ 3.50GHz
32.0 GB RAM
Nvidia Quadro K2000
Autodesk Inventor 2015 Professional Ultimate Design Suite
Solved! Go to Solution.