Odd Issue with Normal Maps

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Hi guys, wondering if you can help me out. I'm having a few issues with normal mapping, particularly with the way it's showing in the viewport. My viewport settings are set to render 4k and I've put realistic material settings.
What the issue is is that I have created a normal map in Maya and when I put it into max it goes very very unusual around the seams as you can see from the picture here:
So I decided to create the normal maps in 3DS max and it turned out fine as you can see from the picture below, however I wanted to use two different levels of projection, so I created two different normal maps (which looked fine in Max) and then put it into photoshop to edit it slightly so small areas like the teeth didn't mess up because of the overlapping projection, however when saving the file and putting that edited file into Max it turned out like the first image again with it showing the seams. Whether the file is PNG or TGA appears to make no difference.
Anyone have any ideas what exactly is going on here? My UVs are fine, evidently from the fact the second image looks good but something is happening with the files to cause them to not show properly in Max when created from a third party programme, even Maya.
Also, if you look in the material editor the first two you can see there are the ones that work in Max, the 3rd, 4th and 5th that you can see on the screen are the ones that do not work. The settings are all the same as far as I can tell however as you can see the first two look quite nice in its spherical view, but the others look very odd.