Object moving problem

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Object moving problem

Anonymous
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Door objects are somehow linked together so that when I move one door, other doors move as well. They are unique objects and not grouped together. When I click Unlink, some of the doors disappear. Why is this happening and how do I fix it?

I have posted a video on YouTube showing the problem. The file I am using is a file that was initially created in Autocad. Then exported as an .fbx and brought into Max 2017.  I need the doors to move independently so I can animate them opening and closing without affecting other objects that should remain static.  https://youtu.be/r9sNjc7KiBk

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Anonymous
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Can you post the scene so i can take a look into it?

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Anonymous
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Sure. I had to clean some stuff out and leave just the doors due to the sensitive nature of the project I am working on. 

The Max file has some examples of the doors in it. Just select a set and start moving them and you will see what I mean.

 

Thanks for taking a look.

 

Brad

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Anonymous
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There`s definitely something strange with the scene hierarchy going on.

Still,try to export the scene as .fbx from 3dsmax then reimport it again. That seemed the fastest way to fix this issue.

 

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Anonymous
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OK, i`m stupid. The animation transform controllers are instanced in the scene. Making the unique will fix the problem.

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Anonymous
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Thanks for looking into this. In the video I show that I made the objects unique and they still acted that way. 
Is there a different way to make the animation controllers unique other than just clicking the Make Unique button in the Stack?

Also do you know if there is a way to select all the objects and make them unique all at once?  I have about a hundred doors with frames and handles and it will take too long to select each one individually and make them unique one at a time.

 

Thanks!

 

Brad

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Anonymous
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@Anonymous wrote:

Thanks for looking into this. In the video I show that I made the objects unique and they still acted that way. 
Is there a different way to make the animation controllers unique other than just clicking the Make Unique button in the Stack?

Also do you know if there is a way to select all the objects and make them unique all at once?  I have about a hundred doors with frames and handles and it will take too long to select each one individually and make them unique one at a time.

 

Thanks!

 

Brad


Exactly,Animation-Controllers are separate components.Otherwise you wouldn`t be able to individually animate instanced objects.

Make Controllers Unique:

Did you try the trick with exporting/importing as .fbx, like i mentioned?

Anonymous
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I tried both ways: export and import as fbx and Making the Animation Transforms Unique and they both worked. Thanks!
The import added some dummy objects however which was weird but I can work around those. 

Thanks for your help.

 

Brad

Anonymous
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@Anonymous wrote:

I tried both ways: export and import as fbx and Making the Animation Transforms Unique and they both worked. Thanks!
The import added some dummy objects however which was weird but I can work around those. 

Thanks for your help.

 

Brad


Glad it worked!

Yes, the .fbx-reimport creates proper dummy-objects from the strange 'empty' objects of your original file.You can now use these dummys to move the entire door around, because the indiviual parts are linked to it.

 

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ARCH-SADEQ
Contributor
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I get the same problem, but I have used  a trick that I have imported my file as FBX link, and then I have bent it to my working file it worked... I hope it will help you  ^-^

 

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