Is there a way to make 3dsmax viewports display MultiTiles correctly when using Normal maps?
This is an example of what I’m talking about. Using the “Show shaded material in viewport” on the MultiTile diffuse map it shows ok:
![](https://i.imgur.com/9xMV76j.png)
But when I try to show the full Material with the Normal map it totally ignores the MultiTiles and it shows only the first one across the entire model:
![](https://i.imgur.com/4HfWGzE.png)