So when ever I "Render to Texture" in order to create a normal map, I am not seeing my high poly information being rendered on the created map. In the generated normal below, you can see that it renders out the "red" broken bits, but nothing else.
In the attached files below that you can see the output that the render to texture puts out.
Please let me know if I am missing something.
Hello @Anonymous and welcome to the community,
I'd like to help you with this normal map problem. Would it be possible to share this file with me? I can create a private folder if you'd like. This would be pretty hard to diagnose without seeing what's going on in there. Thanks!
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
Hello @Anonymous,
I just wanted to follow up here, any progress on this issue?
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
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