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So I have a simple scene of a monkey head that is unwrapped into 2 udims in blender and exported for texturing in substance painter. I applied a simple noise to the height channel and exported the normal maps. It looks totally fine in blender but when I import it to 3ds max and render it with arnold it looks like this:
And this is my material setup:
How do I fix it?
Solved! Go to Solution.