I've been using Max since before it was Max (3D Studio) and until 5-years ago, all Intel. Pentiums mostly, some Xeons and then some i7's. But I switched to AMD and currently Ryzen 9 3950-X. It's a beast and I'm so glad I made the switch. To be honest, the only singular issue I have, is that V-Ray IPR renders are sluggish if they are running when I'm working, even on small files, in the viewport. Didn't used to be that way. But, for all the other places and programs that leverage this great processor, I can tolerate the V-Ray issue, even as Max is what I use to make 80% of my living.
As to having multiple instances open, I sometimes do and it's when I'm grabbing parts from one file to use in another. I use a script called 'Copitor' that let's me copy a mesh in one file, then switch to another instance of Max and just paste it instead of going the saving and 'Merge' route. Copitor allows you to save 5 or 6 separate items. So, I'll open a Max instance, grab the ones I need and switch to the other instance of Max that I'm working in. I leave that 2nd one in the background though. If things get sluggish, I'll just close that 2nd one and keep on rolling with my single instance of Max. And in all tasks, except IPR renders, Max performs incredibally well with the AMD Ryzen 9.
I do hope some things get ironed out pertaining to this long thread. But for now, with a little workflow protocol, I'm able to work really, really well with my AMD processor.
Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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