Not that it really matters much at this point what it is called, I do think there is some small bug in a script or piece of code somewhere. Even with doing every mitigation task (including Scene Converter over and over), multiple times, it kept coming back and terrorizing me. If there wasn't a bug or fault or something, and after stripping all references to MR, the component that was detecting MR and reporting it should give up. For me at least, it never gave up and only new versions of Max solved it for me.
Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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