Mirror transform: Why do polygons flip?

Mirror transform: Why do polygons flip?

DrStein99
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Message 1 of 7

Mirror transform: Why do polygons flip?

DrStein99
Advocate
Advocate

Is there a purpose, other than creating extra work for me - to invert/flip all the polygons on objects I use the "MIRROR" function, on the toolbar ?  If I am using this wrong - can I know please; Where is a mirror function I can use, that will mirror the geometry without flipping the polygons, and make me use the "reset xform" tool, and pretty much do this in a 1 step operation? 

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Message 2 of 7

PROH
Advisor
Advisor

Hi. Does it do this after installing SP3 (just released)?

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

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Message 3 of 7

Anonymous
Not applicable

I often find the Symmetry modifier better for this.

 

Haven't checked out SP3 yet...

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Message 4 of 7

DrStein99
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Advocate

I just downloaded the new update and patched it.  So I don't know what's going to happen when I load 3ds and start modeling, yet.

 

Would I be the only person that this happens when using the mirror tool?  It's happened to me so often, I just assumed the mirror function was designed to flip polygons inside out, and change the x/y scale to negative value.  I don't know if this is a glitch, or what I am doing wrong.

 

So.... I have performed the update.  Everything's freshly restarted.

 

Step 1: make a box, turn to a editable poly.

 

Step 2: Click "MIRROR", and "OK" on the defaulted value without changing a thing:

 

mirror.png

 

Step 3: Yay!  my box has been mirrored - great!  But before I can do a happy-dance, the software creates a nice mess for me - and turns the x-axis scale to negative value, forcing me to do a transform reset.  THIS TIME, the polygons were not flipped inside out, which is a relief.  But the X scale still defaults to negative.

mirror3.png

 

I'm confused why anyone would want a negative scale value by default.  Am I using this wrong?  

 

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Message 5 of 7

PROH
Advisor
Advisor

Hi. Mirroring is in fact a negative scale, so regarding that, I think everything is as expected. However if this is anoying, you can reset this value in the Hieracy panel (select object, select Hieracy panel, in the "Reset" box press "Scale").

 

Hope it helps

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

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Message 6 of 7

DrStein99
Advocate
Advocate

I'm just going to customize my own button to handle the extra 3 steps that need to be done, and put that nice lazy button somewhere else.  

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Message 7 of 7

Anonymous
Not applicable

How do you make a custom button like that?

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