MaxLiquids default water particles don't fill a container
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Hey there,
I have this issue where I cannot get the default water settings in MaxFluids to fill a container or basically spread like spilled water. In max, scene scale as cm, maxfluids as 1 unit = 1 cm, I build a container 20cm x 20cm and extrude it down so it's a pot basically. I put the default 5cm emitter over the top, load up the default water settings, set the container as the collider and sim. The particles do not fill as I expect and when I emit just over the side expecting the particles to spread like water they disappear.
I have changed the Adpativity setting to .8 and the min to 100 and max to 1500 per a couple of tutorials I have seen to try and assist.
Is there anyone that can suggest what I may be doing wrong as to not achieve what should be a fundamental when it comes to this sort of thing.
Thanks heaps for any assistance.
S.