
I had the same issue on previous scenes for Max 2025.3 and Arnold, both the fixes listed before fixed it where the Alpha would save out with .pngs :
"First. choose "Save File" and setup the png settings, next, select the preset "3dsmax.scanline.radiosity.draft", load the preset, then, go back and choose Arnold in Renderer option, and Render. Now you can see the PNG with alphas embedded.
Second. When you choose the file name, select (overwrite) some previous PNG which had transparency and Render."
New Issue: Skydome with Light Shape Visible keeping Alpha Channel from rendering.
So I had a new issue where it wasn't rendering the Alpha Channel at all (wouldn't show up in the Preview Render or when saved out), and I had started from a previous scenes that I had no issues with for the last 3 projects. It wouldn't render the Alpha Channel at all, when you hit the Alpha Button in the Render Preview, no Alpha. I tried a scene that worked and imported all the geometry and cameras and lights into a scene that would work, and it still would kill the Alpha Channel.
The issue I just realized was I had One Arnold Light set as a Skydome and I had previously tested an Environmental Map in the background and there is a setting on the Skydome of "Light Shape Visible" that was messing up the Alpha Channel. Once I turned off Light Shape Visible, it started rendering the Alpha Channel.
This is what I got when I googled it, I'm sure there is a reason for having this turned on if you are using an environmental background you are going to render, but that seems like a big issue otherwise:
In 3ds Max 2025 with Arnold, the "Light Shape Visible" option for a Skydome light is not directly available as a checkbox. Instead, the Skydome light's visibility in the render is controlled by the Environment settings and the "Visible to" parameter within the Skydome light's properties. If you're using an HDRI map for the environment, a Skydome light is automatically enabled, and its visibility is determined by the environment settings.
Here's how to manage the Skydome light's visibility:
1. Using the Skydome Light directly:
Create a Skydome Light: Go to the Arnold tab, then Lights, and select Skydome Light.
Adjust Shape Rendering: In the Skydome light's properties, navigate to the Shape rollout. You can enable or disable the "Light Shape Visible" option there.
Visibility Settings: The "Visible to" parameter within the Skydome light's properties allows you to specify which ray types (camera, diffuse, specular, etc.) the light is visible to, effectively controlling its visibility in the render.
Autodesk needs to fix some of these basic issues with Alpha Channels and put out more information about Arnold issues in general if that is going to be the new renderer to replace Mental Ray. I never had so many issues with Mental Ray as I have with Max 2025 and Arnold.