I really like the previous post. It addresses a few things that I've always strived to convey and corral here on the forums. Those being expectations and negativity. When I first started using the forum before this new one (the new one not new anymore) I was learning Max and leveraging it as the foundation for a business. I always told people that the Max forum was one of the best on the planet, and I still feel that way. It's not besieged by the inane and sophomoric banter and negativity that plagues and ruins a lot of forums. But we still have it and I don't blame the posters for that necessarily as long as it's not obsessive because I too had angst and dissatisfaction with Max and how I expected it to perform.
I became a more seasoned computer user and a better Max user, I began to realize how incredibly difficult it is to even put out a program like Max, Maya, Cinema4D, etc. It's never released "bug free" or it would never be released at all. There are few if any complex programs in the world that are " bug free." It's just not economically doable if you need to make sales to keep the lights on.
What new users fail to realize, and I think ultimately do is that Max (or other 3D programs) provide us with a tool from which we can make a living. They glitch, frustrate and annoy us from time to time, but as you become more seasoned, many users focus on the positives and what they CAN do with the software instead of what they can't, or what's buggy, or what some other software can do. We learn work arounds or get some other software to do a task. New users and new computer users in general take for granted what it takes to produce something like Max. No matter how appropriate it may seem to slam a development team for not fixing "your particular bug" in Max as slackness or incompetence, it's just poor logic. I think users ultimately give up the day-to-day battles and focus on the more global picture and use Max, as best they can to make a living. Just like in real life, it's called "maturity" and it happens with computer users.
So, to you Max developers, keep fighting the good fight. I know that you are some pretty talented people and passionate about your product. But I do appreciate when you poke your head in and respond to us like you did above. Even as that takes valuable time away from your mission, it goes a long way to help the psychology of users who sometimes think we are out here all alone and no one is listening. Thank you.
Now, stop reading my “too long” post and go fix our all of our popup windows so we can expand them and not have to scroll forever and ever like in the ‘Summary Info’ that doesn’t sort either….lol…. 😊
Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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