I have replaced all materials in my scene and used a singular Atlased Texture.
This scene has only one very complex object. This object is a whole bunch of groups within one group.
So far so good.
But I have found a ton of UnwrapChecker (Physical Material) s in my scene along with my one Atlased Texture.
How do I get rid of these things????
Where the heck did they come from?
Solved! Go to Solution.
Hi @Anonymous,
Thanks for sharing this with the community.
If I understand correctly you wish to remove unused materials from your scene?
Apologies if I misunderstood.
Look forward to hearing from you,
Regards,
Thanks for responding.
The Asset Tracker doesn't even show these ... see attached.
Note I have one Atlased Material at the top of the Scene Materials list and a ton of UnwrapChecker (Physical Material)
materials after that.
I have double clicked on the offenders, seen them in the View, selected again, deleted but they don't disappear from
the list.
I am also at a loss as to where all these materials came from to begin with.
Any other recommendations would be appreciated.
Thanks.
I'm not sure I would call this a fix, exporting to FBX, more of a clumsy workaround. All the offending maps come from the UI, when you UVW unwrap and view with a checker. Autodesk should have fixed this years ago. Scene materials should not show UI materials.
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