Hi, I have a plastic material (mental ray) which doesn't render as I want to. Basically as you can see in the image, the top half is perfect, while the same material in the lower part (below the blue line) looks stretched and I can't figure out why. For reference, to create the line in the middle I detached it from the whole block and applied a different material. The image below are the settings I have for the material, although I feel like the issue is related with the model itself.
Can you eventually suggest an alternative to create a grey-plastic-semitransparent (dull) material?
Thank you! ๐
Solved! Go to Solution.
Hello @Anonymous and welcome to the community,
I was late to the party here but I'm glad it's working for you now. Would you mind posting what your fix was, please? This would allow the next person with this issue to have an easier time resolving it. Thank you very much for doing that!
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
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