I am using 3ds max 2018.FBX Plug-in version: 2018.1 Release (245710).
Workflow1:
I first export fbx from infraworks. Then FBX is imported into 3ds max, the scence looks like:
scene in max
then in file menu, when exported to .3ds, it says
it says will preserve coordinate
and shortened my texture filename
But,there is no file[5_1_00.E.jpg] found where the .3ds file is.
When I open the .3ds file , it has no texture. the model is white, see the following picture
workflow1-outcome
Workflow2:
Continue with workflow1.
I found the texture bitmap file with the long name in the .fbm folder, moved it where the .3ds file is, and renamed it as 5_1_00.E.jpg .
When I opened the .3ds file again, it has the texture but with wrong coordinate。
workflow2-outcome
My question is , where is the so called 5_1_00.E.jpg texture file exported to? And where is the preserved texture coordinate?
I am using a software which only recognizes .3ds file as the 3d model.