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Hello
I'm using a simple plane with a UVW Map modifier on it (Planar Mapping / Real-World Map Size) and want to assign a material with textures set to real-world scale. I know the actual size of my textures is 3m x 3m in real life. My units are set to cm. My plane dimensions are 300cm x 300cm. I have set my textures to use Real-World Scale and set the size to 300cm x 300cm. Finally as mentioned above I've ticked Real-World Map Size on my UVW Map mod. (Fig.01)
Everything looks right when I use a single bitmap on the Diffuse map slot of my material (Fig.02) but not when using a composite map of two bitmaps on that same slot (Fig.03).
The composite map seems to bypass the Real-World scale on my textures for some reason. I've tried resetting XForm, using a UVW Mapping Clear modifier, creating a new material from scratch and reassigning a UVW Map mod. Nothing seems to work. Any ideas on why this is happening?
Solved! Go to Solution.