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As depicted above is an example of what plagues my entire render. Choosing at random, frame 68, what is showing in the view port is not making it's way to be what renders. What makes it worse is if I let the render roll doing frames 0 to 300, the particles fill and do not move, though in the view port I get complete evacuation of the particles.
I have done 3 other animations that incorporate the same things (particles/forces/modifiers) that made this one and did not encounter this issue.
Anyone's input to what I could be missing from selections made in the program to hardware will be very helpful. I'm completely baffled by this.
THANK YOU!!!
Solved! Go to Solution.