Is it possible to switch default dimensions from radius to diameter?

Is it possible to switch default dimensions from radius to diameter?

alexJ682T
Enthusiast Enthusiast
1,300 Views
15 Replies
Message 1 of 16

Is it possible to switch default dimensions from radius to diameter?

alexJ682T
Enthusiast
Enthusiast

This is very confusing - for boxes and square objects you have dimensions, but for round objects, such as cylinders or circles or tubes you have to specify radius, not diameter. So this is very inconvenient, and often causes a lot of errors. So maybe there is a system setting that will change radius to diameter when you entering object properties or drawing it? So when I go to cylinder, there will be no radius, but diameter instead?

0 Likes
1,301 Views
15 Replies
Replies (15)
Message 2 of 16

RobH2
Advisor
Advisor

I don't know if there is an easy user setting to change that functionality. There might be a line of code that could be changed in a configuration file behind the scenes somewhere but I don't know if it. 

 

But, here's a post that might give you a good workaround. Further searches of this forum and Google may in fact bring up some other options:  https://forums.autodesk.com/t5/3ds-max-modeling/any-way-to-change-cylinder-radius-parameter-to-diame...


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes
Message 3 of 16

RobH2
Advisor
Advisor

I just did something that might help you if you don't know about it. I was making a circle and going to put the radius in and thought of your post. I have the diameter for my object, so now I have to do the math to get the radius. Maybe that's why you posted, it's not handy to have to stop and do the math if it's not a simple number you can divide in your head. 

 

If you didn't know, in a lot of the size fields for Max's  creation paramenters, 'Shapes' parameter fields, the Poly Edit modifier and other places, the field will do the math for you. For instance, I know I have a dimension on a schematic of 29.4mm as the diameter of the part I need to build. So all I have to do is put '29.4/2' in the 'Radius' parameter of the Circle object I'm drawing and '14.7' pops up and my circle is the right size. It's pretty handy, not as much as changing it the way you want, but it still helps. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 4 of 16

alexJ682T
Enthusiast
Enthusiast

The issue is not math - I'm using a lot of other vector design software and none of them uses "radius", so it is simply inconvenient. But as I can guess from experience with other software packages - no one going to listen to users and make any changes 😄

 

0 Likes
Message 5 of 16

RobH2
Advisor
Advisor

I wouldn't rush to that judgement so fast. If you post it on the 'Ideas' forum, that gets voted on and and it is taken into consideration. I've seen things on there over the years that showed up as a change in Max. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 6 of 16

darawork
Advisor
Advisor

Nice tip Rob,

I know you can invoke a 'transparent' calc function in Autocad:
https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Use-equation-for-s...

Sounds like it might work here too. I was too busy to check earlier in 3DSMax.
But it's basically steming off the same code. Cad made Max IMHO.

There's probably a line of code in an INI somewhere, User Entry Divisors or something.
Could even be tied into mouse wheel rotations.

I'll look somemore, when I'm less busy.
Good tip though.

Regards,

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

Message 7 of 16

darawork
Advisor
Advisor

"The issue is not math", 

It most certainly is.
It's all just 1's and 0's at the end of the day.

Regards,

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

0 Likes
Message 8 of 16

RobH2
Advisor
Advisor

Yea, there is probably some config file somewhere, if you knew where, that it could be modified. 🙂


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 9 of 16

darawork
Advisor
Advisor

Transparent calc functions work, as you've shown above. So it is simply a matter of brain adaptation, that is, until the next 'Glorious Update' from our Leaders. That said, 3DSMax could also do with Leader Dimension lines, and true Orthogonal Drafting Tools. We're not all sculpting the next James Cameron Movie, or trying to draw the perfect Radial Array with flower petals.

Miauu should be taken into the 3DSMax Dev Team, on a permanent basis: 
https://miauu-maxscript.com/portfolio-item/polyline-pro/

Regards,

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

0 Likes
Message 10 of 16

RobH2
Advisor
Advisor

Wait, are you saying 'Transparent Calc' works in Max? I can't stop to test. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes
Message 11 of 16

darawork
Advisor
Advisor
Not sure myself, but will certainly test too, when I get a chance. Your
expression worked above afaict.

Regards,

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

0 Likes
Message 12 of 16

alexJ682T
Enthusiast
Enthusiast

And for the bug fixes.

I'm using 3DS Max since Version 2.0 (For windows 95).

Now we have 2023, but still, boolean/proboolean can crash app and ruin your unsaved data.

 

Imagine that, say, Excel crashing unexpectedly when you type in some formulas. How long will MS succeed with that? 😄

 

0 Likes
Message 13 of 16

wernienst
Collaborator
Collaborator

CTRL+N is the magic shortkey in Max. Click into a numeric field, then CTRL+N: the Numerical Expression Evaluator pops up. Do your calculations, then click Paste.

Message 14 of 16

darawork
Advisor
Advisor

No way haha. I've been using 3DSMax for decades and did not know that. Great tip 🙂

https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6

Regards,

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

0 Likes
Message 15 of 16

RobH2
Advisor
Advisor

@wernienst  Hmmm, I didn't know about that either. Ctrl+N gives me 'New Scene' but I'll find it. I've been using Max since before it was Max and was 3D Studio and didn't know that one either. Nice, I'll go find it.....!


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes
Message 16 of 16

RobH2
Advisor
Advisor
Most of the time a boolean crashes because there are errors in your mesh components. If you repair them first you'll get less crashes. Max 2024 has new boolean improvements. It's more crash tolerant and will even boolean meshes that aren't manifold. It's really been improved.

But if you've been using Max that long, you should know my now you never boolean anything without saving first. If you do that, you'll lose a little time but now your model. The Excel comparison is unfair. Excel does one thing, calculate. Max does 100s of 1000s of things. Keeping it running error free for the developers must be a nightmare compared to Excel.

Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes