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Inventor - 3DS Max - glTF (three.JS) ?s
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Have been experimenting with the combination of Inventor .iam to 3DS Max to three.js. Import in Max as Meshes or Body Objects. Then export to glTF using babylon.js exporter: https://doc.babylonjs.com/resources/3dsmax_to_gltf
The best combination in terms of mesh quality and file size so far I've found is to import as Mesh(s) at the lowest mesh quality (quality is fine), apply Standard Materials to the individual objects, then export as gltf.
Wondering if any one has any good suggestions to decrease file size or any other optimization/ipn/etc.
Have read about using Optimize or Pro Optimize in Max or Meshsmooth, but have not experimented yet.
Thanks for your time.

