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Solved by Steve_Curley. Go to Solution.
Well, unlike for example circle it doesn't have bezier points so the setting interpolation would be kind of pointless.
That said, I've created Bezier Helix before that has the interpolation and bezier handles.
@Anonymous wrote:Well, unlike for example circle it doesn't have bezier points so the setting interpolation would be kind of pointless.
That said, I've created Bezier Helix before that has the interpolation and bezier handles.
That's not true. You need change spline from "line" to "curve" to get bezier vertices.
@RGhost77 wrote:
@Anonymous wrote:
Well, unlike for example circle it doesn't have bezier points so the setting interpolation would be kind of pointless.
That said, I've created Bezier Helix before that has the interpolation and bezier handles.
That's not true. You need change spline from "line" to "curve" to get bezier vertices.
That's not what I meant, this is when you collapse it to Editable Spline (where there's obviously the Interpolation rollout present), I'm talking about Helix. Instead try to come up with something meaningful that what would change if you changed interpolation values on Helix if there was the Interpolation rollout.
@Swordslayer wrote:
Well, unlike for example circle it doesn't have bezier points so the setting interpolation would be kind of pointless.
That said, I've created Bezier Helix before that has the interpolation and bezier handles.
Thanks for the script! You're a hero. Exactly what I was looking for.
You can create the Helix object, apply The Normalize Spline modifier, set the parameters and convert the Helix to Editable Spline to see the result.
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