Instance connections overview?
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Is there some way to overview instance connections in 3ds max?
I'm thinking of something like Slate Material Editor, which could show what are the dependencies of objects, modifiers, etc.
An example for this could be: for example having a ProBoolean, consisting of A,B,C,D,E elemenst, and I'd like to create a copy of it, but have the C,D,E elements as instances with the other ProBoolean's operands, but A and B as copied.
Is this possible, or I have to recreate the new ProBoolean Object from scratch?
Or it would be nice to extract the base of an object which was copied as a Reference.
These are just some examples. I think the dependencies in 3ds Max can be complex, but I can't see any way to organize them properly. I think there are some functions like "Show dependencies", but is that all?
I hope there is some interface for this, maybe I've just overlooked it the whole time.