Community
3ds Max Forum
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

how to use the alpha channel of an image as a material's opacity map?

4 REPLIES 4
SOLVED
Reply
Message 1 of 5
fael097
2567 Views, 4 Replies

how to use the alpha channel of an image as a material's opacity map?

fael097
Advocate
Advocate

I saved an image with a transparent background as multiple formats that support alpha channels, such as png, tga, etc and still I haven't found a way to use the alpha channel as opacity map.

 

how do i do this?

 

thanks

0 Likes

how to use the alpha channel of an image as a material's opacity map?

I saved an image with a transparent background as multiple formats that support alpha channels, such as png, tga, etc and still I haven't found a way to use the alpha channel as opacity map.

 

how do i do this?

 

thanks

4 REPLIES 4
Message 2 of 5
CAMedeck
in reply to: fael097

CAMedeck
Advisor
Advisor
Accepted solution

Assuming you are using a Bitmap node in the material editor, look under the Bitmap Parameters rollout.  If your image does indeed have an alpha channel, you'll be able to click the radio buttons to set Mono Channel Output to Alpha and RGB Channel Output to Alpha as Gray.  With both of these selected, your bitmap preview should just display the alpha channel of your image.  This can be plugged into the Opacity slot of your material.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Assuming you are using a Bitmap node in the material editor, look under the Bitmap Parameters rollout.  If your image does indeed have an alpha channel, you'll be able to click the radio buttons to set Mono Channel Output to Alpha and RGB Channel Output to Alpha as Gray.  With both of these selected, your bitmap preview should just display the alpha channel of your image.  This can be plugged into the Opacity slot of your material.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Message 3 of 5
domo.spaji
in reply to: CAMedeck

domo.spaji
Advisor
Advisor
Accepted solution

Just Mono Channel Output to Alpha.

RGB Channel has no effect on opacity.

+ can use same map for eg. diffuze and opacity.

0 Likes

Just Mono Channel Output to Alpha.

RGB Channel has no effect on opacity.

+ can use same map for eg. diffuze and opacity.

Message 4 of 5
CAMedeck
in reply to: fael097

CAMedeck
Advisor
Advisor

I have had occasional issues with plugging a Bitmap into Opacity and Diffuse.  Most times it works (with Mono Channel to Alpha enabled) but the few times it doesn't come out as expected, I've cloned the Bitmap and set the Alpha as Gray for just the Opacity.  It is worth trying the first method.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes

I have had occasional issues with plugging a Bitmap into Opacity and Diffuse.  Most times it works (with Mono Channel to Alpha enabled) but the few times it doesn't come out as expected, I've cloned the Bitmap and set the Alpha as Gray for just the Opacity.  It is worth trying the first method.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Message 5 of 5
fael097
in reply to: fael097

fael097
Advocate
Advocate

thanks guys, it worked perfectly!

0 Likes

thanks guys, it worked perfectly!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report