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How to use material maps?

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Anonymous
300 Views, 2 Replies

How to use material maps?

Hi, I am not able to figure out how to add refletion to a material. In Cinema 4d I can simply click and reflection and adjust the parameters and i have it, but 3ds max is more complicated and has more things. So i go to "maps", check the box for "reflection", than i have to choose a map. But i want a map that gives me total reflection everywhere, no falloff or things like that. What map do i have to choose?
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Brock_Lafond
in reply to: Anonymous

A raytrace map will do.

What render engine are you using?

If it's mental ray, there are many options and preset materials that are reflective.
Alias/Wavefront Maya 3 -> Discreet 3DS Max 4 -> ...
Win7 Pro 64
EVGA Classified Super Record 2
Dual Xeon Hexa-Core, 48GB RAM
GTX 780 x 2
Corona Renderer, mental Ray
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Anonymous
in reply to: Anonymous

i'm using the scanline renderer. thanks by the way that worked!

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