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How to Reset transformation to specific (custom location)
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Hello, Im a maya user currently studying 3ds max for my work.
here is a very simple question that very common to do in Maya which is "reset transformation"
so i have an object and then i rotate move scale whatever to a "specific position" then i freeze transform to make it stored as 0,0,0 in maya. then after that if i move the object again i can "reset transformation" in maya to make it back to that specific 0,0,0 position that i ve set just before.
how to achieve this in 3ds max? i ve been struggling to find the same workflow but it seems in 3ds max everything works in Max's World position.
Thank you in advance! ~