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When I check the Asset Tracking of my scene I see many maps that are no longer used.
This was not a problem until I needed to export an archive of the scene : The ZIP is huge because max includes all those maps.
I looked in materials, environment, background, ... but cannot find where they are used.
What is the workflow to fix such issues. Isn't there a way to determine easily where a given map is used in the scene ? I mean for eg : in the asset tracking, Right-Click a map and give an option to display all objects where this map is being used.
Thank you.
Solved! Go to Solution.