Hello.
I know its probably a really really easy question, but I really don't know.
I applied a material to a object and now I want to remove the texture to apply a simple color.
How can I do it?
Solved! Go to Solution.
Solved by Steve_Curley. Go to Solution.
$.material=undefined
I thought removing materials were fairly difficult but they are actually easy to remove. In order to do this you need to find your little command box in the corner of 3ds max. Its a little purple box. First select the object which material needs to be removed and then move onto the littl box.
You will then type in the following in this box :
Dollar sign and a stop a space and then "mat"(for material) a space and then an equals sign a space and then "null"
it should look like this: $. mat = null
press enter and your material is gone
Hello,
One other trick you can try is to use Neil Blevins' Soulburn Scripts, which includes a Material Remover (as well as many other awesome tools for 3ds Max). You can download them from this link, and I highly recommend them!
Please let us know if this helps!
That's a good tip but it removes every material in the scene, to just remove the one material you don't need type the name of the object after the $ sign. $widget.material=undefined and that seems to work also.
To remove a texture or material from an object in 3D modeling or rendering software, you generally follow these steps, which can vary slightly depending on the software you are using (e.g., Blender, Maya, 3ds Max, etc.):
Select the Object: First, select the 3D object that you want to remove the texture or material from. This is usually done in your software's viewport by clicking on the object.
Access the Material Editor: In most 3D modeling applications, you can access the material editor by opening a dedicated window or panel. Look for options like "Material Editor," "Shading," or "Materials."
Locate the Material: Inside the Material Editor, you'll see a list of materials that are applied to the object. Find the material you want to remove. It may have a name or be represented by a material swatch.
Delete or Unlink the Material:
Check the Object: After removing or unlinking the material, check your 3D object in the viewport. It should now appear with a default or untextured appearance. If you want to apply a different material or texture, you can do so by creating a new material and assigning it to the object.
Save Your Work: Always remember to save your project after making changes to avoid losing any progress.
Keep in mind that the specific steps and terminology may vary depending on the 3D software you are using, but these general guidelines should help you remove textures or materials from objects in most 3D modeling applications.
WACKY IDEA: Build it into MAX. Have it come with MAX out-of-the-box.
I mean, really; this is such basic functionality that everybody wants; how is it not just part of the program by now?
We shouldn't have to be writing or installing scripts for this; we're not all coders, and as near as I can see, messing about with code is the only way MAX let's ya do it.
As far as I can tell, MAX doesn't have this functionality built into the UI, and it really ought to.
Add a button next to or a fly-out menu from "Assign Material to Selection" which functions as "Remove Material from Selection".
It's a simple quality-of-life function which Autodesk has left unaddressed in 3DS MAX for literal decades.
Ah. I see. Thank you.
Mind...they didn't exactly go out of their way to let you know it was there...
...and the last version of MAX I had didn't have that option at all.
You'd think it'd be in the Materials Editor where a normal person might go looking for it.
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