How to put picture in 3DS Max ?

How to put picture in 3DS Max ?

Anonymous
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Message 1 of 31

How to put picture in 3DS Max ?

Anonymous
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Hello, I am attempting to make a ship via 3DS Max and I wanted to emulate one based on a picture. How can I put a photo like the one in the video?

https://www.youtube.com/watch?v=bzzaasKKbXw

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79,324 Views
30 Replies
Replies (30)
Message 2 of 31

irishman_team_kilber
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what do you mean you want to put a photo like the one in the video arem you talking about modeling the ship and rendering it out or are you talking about using an AVI file and putting that onto a material and example applying it to a TV sceeen for the video is playing.

 

i am being simple? or just not understanding?

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Message 3 of 31

KurtNeuburger
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Accepted solution

To create the reference image like in the video:

 

1 - Make a plane roughly the size of the object you want to model.

2 - Make a standard material with a Bitmap map plugged in to the diffuse slot.

3 - Assign the image that you want to reference as the image on the bitmap map.

4 - Assign your new material to the plane you created

5 - Apply a UVW map modifier to your plane and manipulate the settings so that the image shows up how you want it (typically unchecking and rechecking "real-world map size", setting the mapping as planar, and manipulating the alignment to the correct axis will do the trick).

6 - rotate and size your plane, the bitmap, and the UVW map settings until you have it exactly in place for modeling what you want

7 - (I would repeat this process for at least an end view and top/bottom view of the model as well to create a true 3d virtual studio to "trace" in.)

8 - start modeling away!

 

Good luck. 🙂

Message 4 of 31

Anonymous
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Okay I have several questions

 

For Size, I am trying to make the ship for a project that requires it to be an environment. I want to put the ship in an ocean scene and I am not sure what size I should go with.

 

I am not sure how to make a standard material with a Bitmap plugged in the diffuse slot

 

I am not sure how to assign the image bitmap

 

I don't know how to apply a UVW map to the plane or any of the technicalities involved for UVW map specific functions.

 

Thank you for your help

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Message 5 of 31

Anonymous
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Additionally I want to try to make still pictures for rooms on the boat itself. I don't plan to model the rooms within the ship itself though

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Message 6 of 31

KurtNeuburger
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ooph...alrighty, well there are a lot of good tutorials on how to work with materials and textures all over the web.

 

For starters:

 

- open up the slate material editor. Rendering menu -> Material Editor -> Slate Material Editor

- under the materials standard group, grab a standard material and drag and drop it into the main grid area.

- scroll down to the Maps standard group and drag and drop a bitmap map into the grid area.

- a dialog should pop open that allows you to pick whatever ship image you want for your reference.

- click on the circle node on the left of the bitmap object int he editor. drag and connect the rubber band to the circle where it says diffuse color on the standard material you created earlier.

- right click on the material and check "Show shaded material in viewport"

- select the plane you created earlier in your scene

- right click on your new material and choose "assign material to selection".

-  now in the modify panel in your scene, scroll through the modifier list and choose UVW Map

- in the parameters for the modifier, select planar, uncheck real-world map size, and continue to play with the other setting until the plane looks the way you want.

Message 7 of 31

KurtNeuburger
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An as far as size, i generally model everything to real world scale, so figure out how big our boat should be in the real world, and model it that size.

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Message 8 of 31

Anonymous
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For the circle node, it's not appearing on the left side. Are their any good videos you aware of that show this process done in action ? Are.PNG

 

 

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Message 9 of 31

Anonymous
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I am also not seeing "diffuse color" any where when my image is applied

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Message 10 of 31

KurtNeuburger
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You don't have a standard material shown there, only the bitmap map node. drag and drop a standard material into the editor error, then connect the bitmap to the standard material.

 

Here's a good reference on how to use the slate material editor:

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMa...

 

 

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Message 11 of 31

Anonymous
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another issue that I am having is that my image is too big for the 3DS Max grid. I don't know why this keeps happening. I have made a plane but what ends up happening is that it repeats itself on the plane.4th.PNG2nd large.png3rd.png

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Message 12 of 31

irishman_team_kilber
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have you added a UVW map modifer and tiled it that is the only reason why it doesn't that patten or have you tiled it in the material editor?

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Message 13 of 31

Anonymous
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No I haven't put the picture in tile editor. All I am trying to do is make a referenced point model from, I jsut want one picture in 3DS Max and I want to model it. Just like in this video

 

https://www.youtube.com/watch?v=bzzaasKKbXw

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Message 14 of 31

KurtNeuburger
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Advocate

Put UVW map modifier on the plane (it should default to planar mapping)

Uncheck "Real-World Map Size".

Play with size of plane and size of map in the UVW Map modifier to get it to fit.

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Message 15 of 31

irishman_team_kilber
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here you go attached file!

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Message 16 of 31

Anonymous
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Zheng-He-Port-Beam.jpgMap for ship.PNG

 

I am not sure whats the problem with the map. I have attempted to drop the ship on the gray box but it won't show the boat on it. The picture itself keeps going to the background. Are there any videos that show how to make UWV map?background.PNG

 

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Message 17 of 31

irishman_team_kilber
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I attached the file all you download the file that i attached the all you have to do is starting modeling. the ship i attached on my max is the one used in the tutotrial,

 

IMHO if this is the first time you are using max then i would start off with the simple tutorials that are included in the max tutorial folders

Message 18 of 31

KurtNeuburger
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Accepted solution

If you have the standard material set up correctly, and the UVW map modifier ont he plane, your plane and slate material editor should look like this:

 

boat work.PNG

 

Then right click in the red/blue header of the standard material and with your plane selected, choose assign material to selection.

 

Then it is just a matter of manipulating the gizmo and possibly your source boat image to get it to look like this:

 

boat work 2.PNG

 

Although, to be frank, this is the first (very easy step) in a long process to make a good 3d model in Max of your boat. In actuality, the rest of the steps will prove much more challenging.

 

Also, I would recommend that your original boat image be more of a true straight on side view (orthographic image) of the boat. the image you have started with will not be so great.

 

I'd maybe suggest walking through some of the standard Autodesk provided tutorials for how to use Max first. One thing that helped me get a jump start on the program was a book called "How to Cheat in 3ds Max". I'd check that out too. 

Message 19 of 31

Anonymous
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This isn't my first time using 3DS Max, I just never have done extensive modeling before. When I download your file, I am not getting any image on the gray box.

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Message 20 of 31

KurtNeuburger
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Advocate

in the file @irishman_team_kilber uploaded, the only thing that is missing is the image file. Go to the material editor, find the bitmap Map, replace the image file with the one you have on your computer.

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