how to place objects on another's faces

how to place objects on another's faces

Anonymous
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Message 1 of 10

how to place objects on another's faces

Anonymous
Not applicable
Scatter is close, but I'd like to click on individual faces to place a 2nd object on those faces. I forgot how to do this - is it a script?
My memory is failing...
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3,585 Views
9 Replies
Replies (9)
Message 2 of 10

Steve_Curley
Mentor
Mentor
You want to "lock" the position of one object to a specific position on another object?

Dependant on the exact nature of the objects, either a "Select and Link" (for simple objects) or an Attachment Constraint for a "complex" object such as an AEC Door (where parts move and other parts don't).

(Possibly) useful thread on Attachment Constraints here.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 10

Emperor_TOe
Advocate
Advocate
theres a tool called the normal align tool, hold down the align rollout and its the one that looks like a cube with a line on it going onto a sphere. Anyhoo once youve selected that click on the face you want to be touching your other object then click on the face of your second object that you want it on.
Message 4 of 10

Anonymous
Not applicable
I wasn't clear in my original post. I'd like to place multiple instances of one object onto the faces of another object - like placing trees on a plane and clicking on random faces of the plane to place those trees. I'm certain there is either a script or plug-in or an existing feature in Max 7 to do this.
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Message 5 of 10

Steve_Curley
Mentor
Mentor
Glue?

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Message 6 of 10

Emperor_TOe
Advocate
Advocate
scatter can do that.

1. Select your plane object and add a poly or mesh select modifier
2. select the polys where you want your trees to go.
3. select your tree and then add your scatter compound.
4. make sure instance is selected and add the plane as the distribution object.
5. under distribution parameters check use selected faces
6. move the original plane out from under the distribution one and move it off to the side, then using the poly or mesh select you can change the selected faces.
Message 7 of 10

Anonymous
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Message 8 of 10

Anonymous
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And yet another ---> http://www.scriptspot.com/3ds-max/gtools-jar-planter

btw - Mike, did you get the rotation script working?
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Message 9 of 10

Anonymous
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Thanks for the additional script for planting objects.

No, I haven't done anymore since yesterday - I've been modeling my scene a little more - which is going to generate another thread with a problem I need to investigate - I'll check my MAX 7 bible before I post anything.
I'll get to the rotation script maybe tonight.
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Message 10 of 10

Anonymous
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Accepted solution
You can also look into objectPainter here...

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Which lets you place instances of one object onto the surface of another.

- Neil