How to move multiple Morpher together when eyebrows and skin are separated?

YASUSHI_EMOTO
Enthusiast

How to move multiple Morpher together when eyebrows and skin are separated?

YASUSHI_EMOTO
Enthusiast
Enthusiast

I am creating a 3D model where the eyebrows and skin are separated.
There, I want to create a Morpher and move the skin and eyebrows in conjunction with each other.

 

In Autodesk Maya, I can do that by using the officially provided BlendShape node.

If you select a group of separated meshes and apply a BlendShape to each other, you can move the Morphs of multiple meshes for a single input.

 

I've uploaded a sample video for Maya at the following URL.

https://youtu.be/-FJN6Lb7fkM

 

 

Is there a similar feature in 3dsMax?

Or does 3dsMax have a different solution than Maya?

 

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10DSpace
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@YASUSHI_EMOTO 

 

In max you can wire the 2 morphs together using the wire parameter dialogue (see image below) and have the face or skin morph drive the eyebrow morph via direction of control.  But you have to set up the 2 morphs individually as far as I know. 

 

10DSpace_0-1644759444503.png

  Another approach is to use Skin Wrap (instead of a separate Morpher modifier for the Eyebrow) and select the face mesh as the controlling mesh for the eyebrow skin wrap modifier.  For this you have to make sure that face morph is moving all of the necessary verts that underlie the eyebrow but that would normally be the case anyway.  I use skin wrap a lot for this but if you want really precise control over every vert of the eyebrow, maybe you want to wire the morphs together as above. 

 

Edit: Skin Wrap also requires more topology/edges/verts than you have shown in your example, because it senses the movement of verts/faces and drives the mesh to which it is applied accordingly.