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I am creating a 3D model where the eyebrows and skin are separated.
There, I want to create a Morpher and move the skin and eyebrows in conjunction with each other.
In Autodesk Maya, I can do that by using the officially provided BlendShape node.
If you select a group of separated meshes and apply a BlendShape to each other, you can move the Morphs of multiple meshes for a single input.
I've uploaded a sample video for Maya at the following URL.
Is there a similar feature in 3dsMax?
Or does 3dsMax have a different solution than Maya?
Solved! Go to Solution.